

flying: This object contains data about the flying AI of an air or air persistent Mega Evolved boss Pokémon.spawnlocation: The spawn location where the Mega Evolved boss Pokémon can spawn in.name: The name of a Pokémon with a Mega Evolution.bosses: This array contains spawning data for Mega Evolved boss Pokémon.shinyMegaDrops: This array contains item IDs for the possible drops of legendary and ultimate boss Pokémon.megaDrops: This array contains item IDs for the possible drops of uncommon and rare boss Pokémon.This file contains data about boss Pokémon drops and spawning data for Mega Evolved boss Pokémon. They allow modification of regular Pokémon drops, boss Pokémon drops, and special drops.
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Failure to update the external JSON files may cause problems if updates introduce new features that rely on changes to the external JSON files.Įxamples of how to edit external JSON files can be found on this page.ĭrops files are located at /pixelmon/drops. These changes can be tracked in the external JSON file repository, and any customizations to the external JSON files can be merged with the default files as needed. When Pixelmon is updated, there may occasionally be changes to the external JSON files. All external JSON files are reloaded after restarting Minecraft. Shopkeeper and NPC files can be reloaded in-game via the /pokereload command. However, deleting the external JSON folder will cause it to be regenerated with its default contents when Minecraft is started up again.Īfter editing external JSON files, they will need to be reloaded in order for the changes to take effect. Incorrect editing of external JSON files can result in unexpected behavior when using Pixelmon features that rely on the external JSON files. JSON files can be edited with any plain text editor.Įxternal JSON files should be edited carefully, and it is highly recommended to have knowledge of the JSON format before editing them. The external JSON files will be created at the path, /pixelmon. These files can be accessed by enabling the useExternalJSONFiles config setting and then starting Minecraft.


Number of digits after decimal point in output. When exporting auto-generated color texture, only use materials colors on exported objects (instead of all materials in file). By default will get colors from all materials in the Blender file. png image texture exported alongside model (overwrites UVs). json filename)Īuto-textures solid material colors and generates a. Subfolder for model texture path: assets/minecraft/textures/ Recenter model so its center is at the origin. Rescale exported model so the largest axis fits the 48x48x48 Minecraft model volume. Recenters Blender origin (0,0,0) to Minecraft origin (8,8,8) Recalculate normals on all meshes to fix ( Select All > Edit Mode > Select All > ctrl + shift + N to recalculate and uncheck inside).Įxample. Applying negative scales can sometimes flip face normals inside, which causes incorrect auto-generated texture colors. Recalculate normals if textures are on wrong faces.(Also found in Object > Apply > Scale tab in viewport) Use ctrl + A to bring up Apply menu then hit Apply > Scale. Apply all scale to objects before exporting.Objects with invalid rotations will be rounded to their closest valid rotation. What net rotation means is that the object can have any multiple of 90 deg rotations on any axis (because the object is still a cuboid), but only one axis can have a further rotation of values listed. Only one axis can have a net rotation with 5 possible degree values. Apply rotations at the Object level (outside of mesh edit).Do not rotate the mesh vertices in edit mode. The local mesh coordinates must be aligned to global XYZ axis. Object meshes must be rectangular prisms (8 vertices and 6 faces). Enable in Edit > Preferences > Add-ons (search for Minecraft JSON Import/Export).git clone or copy this repository into your scripts/addons or custom scripts folder.This addon can export solid material colors packed into an auto-generated image texture (alongside normal textures), so you can mix textures and solid face colors on Blender meshes. The Blender model must follow very specific restrictions for the exporter to work (read Export Guide below). Import/export cuboid geometry between Blender and Minecraft.
